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Wednesday, May 22, 2019

Wisper

Game: Wisper
Developer: Sunshore Studios
Platform: PC

Where the wind blows, no one knows! The weather is known for its unpredictability. Chaos in its most natural form here on planet Earth. But what if we were able to tap into that kind of power and harness it for good? Well, for one, you get windmills, which we have already accomplished. But what if we were to harness it for good? Well, you still get windmills. ...okay. Then how about harnessing the power of the wind to help those in need? Okay, technically you still get windmills. Look, I'm trying to segway into talking about the game Wisper.

So, what is Wisper? It is a game where you control the wind to help those in need on the island of Sunshore. You must rid the island of the troubles that plague the inhabitants, and bring good fortune back to it by using the power of the wind. Solving the problems of Sunshore's inhabitants has you collecting tokens that represent the curse on the island and return them to the shrine so that good fortune may return to the island.

When I first saw Wisper, I found the game bearing a resemblance to Flower, a game that saw its initial release on the PS3, and a game I played briefly when it was showcased at my city's art museum for its special exhibit about art and video games. While it bears such resemblance, Wisper has a different approach than Flower. The latter was looking to get an emotional experience out of the player. I'm not going to act like I should be comparing Wisper to Flower on a fundamental level, as I don't think that would be fair, considering that Wisper is a senior project made by a small team at a university as opposed to a full-fledged game released on the PSN storefront. That means we've gotta be more laxed in attitude when looking at this game.


Overall, this game is pretty laid back in attitude. Even in the troubles that the island's inhabitants are going through, the game is really upbeat and relaxed in tone. The problems you have to solve range from helping a child swing on a swingset to help rebuild a sandcastle to getting a gust of wind for a child's kite. Yeah, not exactly superheroic duties to be had here, but help you provide nonetheless. Anything will do for your friendly neighborhood gust of wind.

I think my only major issue with this game was getting used to controlling the wind. The controls feel slightly alien at first, but over time I got used to them. Something else I should probably address is that you may want to complete this game in one sitting, as I have had issues reloading my save file. I'm not sure if this is a widespread issue, but I thought I might as well address it.

Overall though, I enjoyed my time with Wisper. There's a lot to explore and the island is quite large, with plenty of space to move about. It's pretty impressive for a senior project, and I do wish Sunshore Studios the best of luck out there when it comes to making games. Maybe I'll look at something totally new from them in the future. Who knows? Wherever the wind takes us!

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