Game: Smashing Super Twins
Developer: Mark Swindoll
Platform: PC
Download link: https://marksw.itch.io/smashing-super-twins-fight
I liked playing Super Smash Bros. Melee from 2012 until around 2018. I got into the game by watching a match between old school Captain Falcon player Jeff "SilentSpectre" Leung face off against Ice Climber player Robert "Wobbles" Wright in game 2 of their loser's semis match at a tournament called "Mango Juice." I was really into playing Super Smash Bros. Brawl at the time and seeing people playing Melee so quickly and optimally really intrigued me. Video in question below (coarse language in the video, so fair warning):
Long story short, I ground out the game, found out I wasn't quite good enough, had a bad experience at a tournament one year, so I stopped playing. Then Super Smash Bros. Ultimate came out and I haven't really looked back.
So why bring this up? This seems like some needless information, yeah? Well, I guess context is important when explaining my experience with this franchise. So coming into Smashing Super Twins, I thought it would be important to share such experience. Needless to say, Smashing Super Twins is like a bootlegged version of Melee where you can only play as one character, have one move, and can guard. It's ironically the fairest version of any Smash Bros. game I've played in all my years of playing these games.
Smashing Super Twins is very straightforward: knock your opponent off the stage more times than them and you win. No advanced tech, no character selection, no wavedashing, no l-canceling, no tripping, no rage mechanic, just you against the opponent in a one-on-one duel
The game has quite a similarity to Divekick, wherein you can only attack in midair. While in that game you had essentially only two buttons to work with, Smashing Super Twins gives you more options in movement, like in the main Smash Bros. installments.
Is the game silly? Yeah, considering that the music of the game is a reversed version of one of the tracks from Melee, that being the Final Destination theme. It was made for Duplicade 2015 after all, where the goal was to make a 2-player arcade experience that lasts about 30 seconds and is essentially supposed to be designed as a bootleg. Overall, it pretty much succeeds.
Throughout my years of playing Super Smash Bros., this is one of the strangest fan games I've encountered. It's not super complex, but it doesn't need to be. It's a harmless bootleg that's pretty funny. I'm surprised the Smash fandom doesn't really know about this thing or even talk about it. I can see it being played at Smash Summit as like a silly side-tournament or something. I'm sure twitch chat would get a kick out of it.
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